Chip
Mobile
Ongoing
Project Overview:
Chip is a smart alarm app designed to help people who struggle with waking up and staying consistent with morning routines. Unlike traditional alarms, Chip eliminates the snooze option, promotes consistent a wake up time, and integrates with a physical device that requires the user to get out of bed and scan to deactivate the alarm.
What makes Chip unique is its irreverent, playful brand — inspired by the success of Liquid Death. Chip transforms the boring task of waking up into a competitive, gamified experience. Bold graphics, humorous micro-interactions, and an achievement system make waking up feel less like a chore and more like unlocking a new level in a game.
My goal was to design an alarm experience that effectively wakes users up at the optimal time, reinforces habit formation, and introduces a scalable monetization strategy through a combination of free features and premium physical products.
Problem:
Most alarm apps fail to solve the core problem of waking up because:
The snooze button allows users to avoid waking up fully.
Alarms don’t account for sleep cycles, leading to grogginess when woken up at the wrong time.
Most solutions focus on loudness rather than psychological and behavioral factors.
Waking up feels like a punishment — there’s no motivation or reward.
Challenge:
How might we design an alarm that ensures users wake up and stay awake — while respecting their sleep cycles and reinforcing consistent behavior with physical accountability and motivation?
Solution:
Chip combines multiple layers of behavioral science, physical accountability, and motivational design:
✅ Physical Device: A physical device that requires users to leave their bed and tap their phone to in order deactivate the alarm.
✅ Smart Wake Technology: Detects sleep stages and wakes users at the optimal time within a 30-minute window using HealthKit.
✅ Gamification: Encourages consistent wake-ups through streaks, rewards, and progress tracking.
✅ Playful Branding: Irreverent tone, humorous UI copy, and edgy graphics make waking up feel less punishing and more rewarding.
✅ Free + Premium Monetization: Basic sleep tracking and wake functionality are free, but advanced sound customization, games/challenges, and a more tailored algorithm are part of a premium plan.
Process
1. Research & Strategy
User Interviews: I interviewed 20 users who struggle with waking up early to identify core pain points:
75% said they hit snooze more than 3 times per morning.
60% said they felt groggy even after getting out of bed.
40% reported feeling more tired after waking up than when they went to sleep.
50% said they’d be more likely to engage with an alarm if it had a fun, game-like quality
Competitive Analysis:
I analyzed existing alarm apps (e.g., Alarmy, Sleep Cycle) and sleep tracking tools (e.g., Rise, Oura):
Most apps focus on loudness and repetition rather than accountability.
Smart wake functionality was available but rarely combined with behavioral reinforcement.
Liquid Death’s success showed that irreverent branding and a strong identity can drive consumer engagement for otherwise “boring” products (like water).
2. Ideation & Design
I structured the app around three core experiences:
Physical Device as the Accountability Mechanism
Designed a concept device that can be put anywhere (e.g., bathroom, kitchen) to force physical movement.
Developed a simple connection process using Bluetooth for easy setup.
Design Decisions:
✔️ High-friction interaction ensures that users physically leave the bed to scan the device.
✔️ Designed the device with a sleek, minimalist look to encourage use as part of a morning routine.
✔️ Integrated haptic feedback when the device scan is successful for sensory confirmation.
Smart Wake Technology
Leveraged HealthKit to monitor sleep cycles and identify light sleep phases.
Configured the alarm to trigger within a 30-minute window based on sleep phase detection.
Design Decisions:
✔️ Gradual increase in sound volume to avoid jarring wake-ups.
✔️ Adaptive learning based on previous sleep data to improve wake time accuracy.
✔️ Option to track detailed sleep insights through premium mode.
Gamification and Habit Formation
Inspired by Liquid Death’s ability to make drinking water feel “cool,” I introduced gamification and visual feedback to make waking up feel rewarding:
Achievement Badges: Waking up consistently unlocks new badges and titles, as well as, “easter egg” achievements to reward curious users.
Competitive Challenges: Daily and weekly challenges (e.g., wake up 5 days in a row).
Progress Dashboard: Simple interface showing streaks, wake-up consistency, and “XP” for completed wake-ups.
Design Decisions:
✔️ Achievement animations with edgy graphics (like flames and bold typography).
✔️ Haptic feedback when unlocking achievements to add a tactile reward.
✔️ Humorous in-app copy like: “You beat the alarm. You are now officially better than 99% of humanity.”
Monetization Strategy
Free Tier:
Smart Wake using basic sleep tracking.
Basic alarm sounds and physical deactivation.
Core streak and progress tracking.
Community access through Discord to promote habit forming and conversation.
Premium Tier:
Advanced sleep analysis leveraging push notifications that update and guide users to enhanced sleep.
Generative alarm sounds and sound based wake-up games.
AI-driven tailored sleep recommendations.
Enhanced device customization options (e.g., multiple devices).
Exclusive wake up challenges and Customizable active alarm screens to stimulate brain activity upon waking (e.g., top news stories).
Hypothetical Testing & Validation
Since Chip is still in development, I prepared a validation plan based on industry best practices and behavioral benchmarks:
Usability Testing Plan:
Focus on successful wake-up rates.
Test time to deactivation and frequency of completed wake-ups.
Test reaction to premium vs free features to identify conversion drivers.
Hypothesis:
deviced-based deactivation will increase wake-up success rates by 30% over app-only solutions.
Gamification will increase daily active users by 20% within the first month.
Smart Wake will reduce morning grogginess, improving self-reported wake-up satisfaction by 15%.
Planned Iteration Strategy:
If wake-up completion rates are low → Test alternative sound patterns and RFID placement options.
If premium conversion is low → Test bundling the physical device with a free premium trial.
If engagement with challenges is low → Reduce complexity and test simpler challenge types.
Expected Outcome
Based on comparable engagement data from other gamified sleep and alarm apps:
✅ Estimated wake-up success rate of 85% with device-based deactivation.
✅ Expected a 25% conversion rate to premium with bundled physical device offers.
✅ Anticipated 30% increase in daily active users after the first month due to gamification.
✅ Projected higher retention rates for premium users due to deeper habit formation and productivity impact.
What I’d Measure Post-Launch
To evaluate success and refine the product post-launch, I’d track:
Daily Active Users (DAU)
Wake-Up Completion Rate
Premium Conversion Rate
Engagement with Challenges and Streaks
Session Length
Device Sales
Expected Outcome
✅ Higher Wake-Up Completion
✅ Reduced Grogginess
✅ Stronger Habit Formation
✅ Scalable Monetization
What I Learned
Physical accountability combined with smart wake technology drives effective wake-ups.
Gamification and playful branding create engagement.
Humor and irreverence can make even mundane tasks feel rewarding and fun.
Coding in Swift can cause obsessive behavior.
Takeaway:
Chip successfully combines physical accountability with smart wake technology and playful gamification to drive consistent morning routines. By designing a scalable free + premium business model and using an irreverent brand voice, Chip transforms waking up from a chore into an achievement.