Chip

Mobile

Ongoing

Project Overview:

Chip is a smart alarm app designed to help people who struggle with waking up and staying consistent with morning routines. Unlike traditional alarms, Chip eliminates the snooze option, promotes consistent a wake up time, and integrates with a physical device that requires the user to get out of bed and scan to deactivate the alarm.

What makes Chip unique is its irreverent, playful brand — inspired by the success of Liquid Death. Chip transforms the boring task of waking up into a competitive, gamified experience. Bold graphics, humorous micro-interactions, and an achievement system make waking up feel less like a chore and more like unlocking a new level in a game.

My goal was to design an alarm experience that effectively wakes users up at the optimal time, reinforces habit formation, and introduces a scalable monetization strategy through a combination of free features and premium physical products.

Problem:

Most alarm apps fail to solve the core problem of waking up because:

  • The snooze button allows users to avoid waking up fully.

  • Alarms don’t account for sleep cycles, leading to grogginess when woken up at the wrong time.

  • Most solutions focus on loudness rather than psychological and behavioral factors.

  • Waking up feels like a punishment — there’s no motivation or reward.

Challenge:

How might we design an alarm that ensures users wake up and stay awake — while respecting their sleep cycles and reinforcing consistent behavior with physical accountability and motivation?

Solution:

Chip combines multiple layers of behavioral science, physical accountability, and motivational design:

Physical Device: A physical device that requires users to leave their bed and tap their phone to in order deactivate the alarm.

Smart Wake Technology: Detects sleep stages and wakes users at the optimal time within a 30-minute window using HealthKit.

Gamification: Encourages consistent wake-ups through streaks, rewards, and progress tracking.

Playful Branding: Irreverent tone, humorous UI copy, and edgy graphics make waking up feel less punishing and more rewarding.

Free + Premium Monetization: Basic sleep tracking and wake functionality are free, but advanced sound customization, games/challenges, and a more tailored algorithm are part of a premium plan.

Process

1. Research & Strategy

User Interviews: I interviewed 20 users who struggle with waking up early to identify core pain points:

  • 75% said they hit snooze more than 3 times per morning.

  • 60% said they felt groggy even after getting out of bed.

  • 40% reported feeling more tired after waking up than when they went to sleep.

  • 50% said they’d be more likely to engage with an alarm if it had a fun, game-like quality

Competitive Analysis:

I analyzed existing alarm apps (e.g., Alarmy, Sleep Cycle) and sleep tracking tools (e.g., Rise, Oura):

  • Most apps focus on loudness and repetition rather than accountability.

  • Smart wake functionality was available but rarely combined with behavioral reinforcement.

  • Liquid Death’s success showed that irreverent branding and a strong identity can drive consumer engagement for otherwise “boring” products (like water).

2. Ideation & Design

I structured the app around three core experiences:

Physical Device as the Accountability Mechanism
  • Designed a concept device that can be put anywhere (e.g., bathroom, kitchen) to force physical movement.

  • Developed a simple connection process using Bluetooth for easy setup.

Design Decisions:

✔️ High-friction interaction ensures that users physically leave the bed to scan the device.

✔️ Designed the device with a sleek, minimalist look to encourage use as part of a morning routine.

✔️ Integrated haptic feedback when the device scan is successful for sensory confirmation.

Smart Wake Technology
  • Leveraged HealthKit to monitor sleep cycles and identify light sleep phases.

  • Configured the alarm to trigger within a 30-minute window based on sleep phase detection.

Design Decisions:

✔️ Gradual increase in sound volume to avoid jarring wake-ups.

✔️ Adaptive learning based on previous sleep data to improve wake time accuracy.

✔️ Option to track detailed sleep insights through premium mode.

Gamification and Habit Formation

Inspired by Liquid Death’s ability to make drinking water feel “cool,” I introduced gamification and visual feedback to make waking up feel rewarding:

  • Achievement Badges: Waking up consistently unlocks new badges and titles, as well as, “easter egg” achievements to reward curious users.

  • Competitive Challenges: Daily and weekly challenges (e.g., wake up 5 days in a row).

  • Progress Dashboard: Simple interface showing streaks, wake-up consistency, and “XP” for completed wake-ups.

Design Decisions:

✔️ Achievement animations with edgy graphics (like flames and bold typography).

✔️ Haptic feedback when unlocking achievements to add a tactile reward.

✔️ Humorous in-app copy like: “You beat the alarm. You are now officially better than 99% of humanity.”

Monetization Strategy

Free Tier:
  • Smart Wake using basic sleep tracking.

  • Basic alarm sounds and physical deactivation.

  • Core streak and progress tracking.

  • Community access through Discord to promote habit forming and conversation.

Premium Tier:
  • Advanced sleep analysis leveraging push notifications that update and guide users to enhanced sleep.

  • Generative alarm sounds and sound based wake-up games.

  • AI-driven tailored sleep recommendations.

  • Enhanced device customization options (e.g., multiple devices).

  • Exclusive wake up challenges and Customizable active alarm screens to stimulate brain activity upon waking (e.g., top news stories).

Hypothetical Testing & Validation

Since Chip is still in development, I prepared a validation plan based on industry best practices and behavioral benchmarks:

Usability Testing Plan:
  • Focus on successful wake-up rates.

  • Test time to deactivation and frequency of completed wake-ups.

  • Test reaction to premium vs free features to identify conversion drivers.

Hypothesis:
  • deviced-based deactivation will increase wake-up success rates by 30% over app-only solutions.

  • Gamification will increase daily active users by 20% within the first month.

  • Smart Wake will reduce morning grogginess, improving self-reported wake-up satisfaction by 15%.

Planned Iteration Strategy:
  • If wake-up completion rates are low → Test alternative sound patterns and RFID placement options.

  • If premium conversion is low → Test bundling the physical device with a free premium trial.

  • If engagement with challenges is low → Reduce complexity and test simpler challenge types.

Expected Outcome

Based on comparable engagement data from other gamified sleep and alarm apps:

✅ Estimated wake-up success rate of 85% with device-based deactivation.

✅ Expected a 25% conversion rate to premium with bundled physical device offers.

✅ Anticipated 30% increase in daily active users after the first month due to gamification.

✅ Projected higher retention rates for premium users due to deeper habit formation and productivity impact.

What I’d Measure Post-Launch

To evaluate success and refine the product post-launch, I’d track:

  • Daily Active Users (DAU)

  • Wake-Up Completion Rate

  • Premium Conversion Rate

  • Engagement with Challenges and Streaks

  • Session Length

  • Device Sales

Expected Outcome

✅ Higher Wake-Up Completion

✅ Reduced Grogginess

✅ Stronger Habit Formation

✅ Scalable Monetization

What I Learned

  • Physical accountability combined with smart wake technology drives effective wake-ups.

  • Gamification and playful branding create engagement.

  • Humor and irreverence can make even mundane tasks feel rewarding and fun.

  • Coding in Swift can cause obsessive behavior.

Takeaway:

Chip successfully combines physical accountability with smart wake technology and playful gamification to drive consistent morning routines. By designing a scalable free + premium business model and using an irreverent brand voice, Chip transforms waking up from a chore into an achievement.